Monday, January 18, 2016

Part 2 - Final Zbrush Pose and Maya Pose:

Maya Pose - Although building the skeleton and skin weighing really takes a lot of efforts and time, overall I feel this is a better method to pose the character because there are so much more control with the skeleton structure system built in. It also brings in the animation functions too which is a plus.



ZBrush Pose - this method is a lot easier, but it's not functioning as good as Maya skeleton system is.


2 comments:

  1. Results look pretty good! Staff needs to be posed on the Maya one. And fingers should be holding the object. Hand feels a bit stiff on the ZBrush version. Overall looking pretty good! :)

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    1. Thank you, Nick! I just realized that I didn't add the skeleton for his main finger. I have been watching your tutorials of using dynamesh in Zbrush to build character, it's really cool!!

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