Monday, June 27, 2016

Portfolio Piece 02 Update

Finished the typo which worth 3 days work. I realize that I need to make the quad draw grids bigger next time. 








High Res model snapshot







Final Texture Paint in Substance Painter






Glowing and shining eyes in UE4 Material


How it looks like in UE4:





Wednesday, June 1, 2016

                                                     Portfolio piece 02_Mid point check.
So this time I'm trying to make armor set. I was trying to learn and see if I can use the hard surface tools in Zbrush to do it, I tried couple of times with the Zsphere -> topology method, but it didn't turn out well. So eventually I decided to stick with the original plan and started to build it in Maya. This is where I am currently, I'm blocking out the big shape pieces, and all the details will be sculpted in Zbrush later. All the burning eyes, and very tiny metal details on the armor will be painted in texture.