Final Portfolio Piece Preview
So far I'm in the stage of finishing the Topology for low res model. Although it's very challenging in every step of making this character, I have been learning tremendously of making organic in ZBrush. The most challenging part for Topology right now is how to get the poly shape right at those very hard to reach areas such as behind the ears, behind the neck in-between the skin and the hair, and the hair itself. Made a set of armor in Maya then imported into ZBrush, I will have to redo the armor during the break, also I will finish the bottom body part for this characters including legs, feet, and a tail. The final in-game character will be render in Substance Painter. The final render for the entire character as concept work will be in Keyshot.
Here's a version of what the final model would look like. I did a Photoshop paint over on the 3D model to show my plan for texturing: Skin color, skin details, hair color, horn color, eyes color, and the dragon burning mark.
The ancient pre-historical Chinese characters on the top left means: Old Dragon. This character is a very old god dragon long lived back to the pre-historical time in ancient Chinese legend. During the war of gods before the world was created in chaos, there was only darkness. When there was light, this old Dragon pushed the sky and earth apart so later on all creatures on earth can never reach to where god lives, ever since then the mystery of the world has never been known.
I know he's still somewhere, probably in another cosmos other than ours beyond our capability of intelligence and understanding. And I know there are billions other worlds and universes outside of ours without the definition of time and space goes on alive endlessly.
And yes, for a character like this, for the cosmos we are living in, and for many other dimensions beyond our wisdom,
forever is not long enough.
Below are some snapshots from ZBrush:
Overall body:
Front face view:
Facial details
Hair
Hand Detail
Body detail:
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