Monday, September 21, 2015

Finally got my cannon done...UV, ZBrush, then baking the map, then Mudbox.

1) Finished the model in ZBrush.



2)  Normal map baked. 


 


3) Mudbox was the most fun part! Used paint brush and 4 different paper stencil.

 

Friday, September 18, 2015

A very quick sketch done. These color themes showed up in my dreams all the time - I was flying on the ocean under the sunset - that kind of freedom only gifted to me in my dreams, and they are incredibly real - so real that I believed that happened somewhere in space and time - it's just not in the universe I 'm living in. 

Tuesday, September 15, 2015

Finally after 2 weeks intense hard work, we made our very first game - Amoebageddon!! There were some little parts unfinished due to deadline, but we are so proud of it! This is not just making games - during the process, We extended our imaginations and technical skills, got to know each other better, and learned what team working is and we were just working together so well for reaching the same goal! I will miss my first team, but also looking forward to the round 2! Awesome job, guys!
Lead Producer: Austin Murray
Lead Programmers: Al Stopar, Sam Knox
Lead Artists: Alex Papanicolaou, Chunzi Wu 


I recorded a short game play and uploaded on youtube:
https://www.youtube.com/watch?t=87&v=VIs3EY9EbxM

Alex Papanicolaou's win screen, she worked really hard on this and it's a beautiful piece:



My game over screen. Alex and I were trying to match each other's art style so it would look consistent. Hopefully in future if we get a chance to fix the rest bugs these two screens will be added. Programmers did such a great job!

Monday, September 14, 2015

One thing confirmed in my mind today during 2D3D art class - technical skills is the door way to making great art. This is just so true. It reminded me the wedding photography class I joined this summer, my instructor told me the same thing: you need to know how to use speed light, and you need to know every single part of this machine; you can't apply your creative ideas until you master the technical part.
Again and again I hear the same thing everywhere. It's the truth, although painful, that we must get over with.
10000 hours is not a joke.
Although assignments are intense, I cut down my reading time from 1 hour to 30 minutes, and this is the only luxury every night I can enjoy before falling into sleep. Have been reading Tolstoy's " What is art?". "Art...is a means of human communion, necessary for life and for the movement towards the good of the individual man and of mankind, uniting them in the same feelings."
So does game art.
We are living in a real world, but I can't imagine a world without fantasy.
Some drawings done recently. I have been reading Dante's divine's comedy, and it has been giving me so many ideas about gods and demons. 
  

 
A RPP world map background done before final review.
Civilizations come and go, so does our real world.




Wednesday, September 9, 2015

Concept art design - So the assignment was choosing a Nintendo character and redesign it with a group of three members. Each of us did the concept, model sheet, and the environment design. Eventually we decided to draw Super Mari's Drago!

KC did the environment design for the character:


Alex did the model sheet for the concept design:



My concept drawing:
1) Silhouette ~ I came up with two different looks - Cartoony and more realistic style. We all picked #3.


2) Grey ~ Basic color ~ Final color. 
Final Drago!

Monday, September 7, 2015

Redone the cannon model - second try succeed! :) UV mapping is on its way!